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Unity IAP — Lessons from an 8-Hour Debugging Session
December 10, 2019•Updated Feb 17, 2026

I initially tried to implement IAP without code, but the flexibility was too limited, so I went back to a code-based implementation.
Then the callbacks were not firing, and I spent 8 hours debugging before realizing the issue was a simple toggle setting...
This is exactly why you should understand each step rather than blindly following tutorials.