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Getting Started with ZEPETO Studio World Creation in Unity

October 31, 2021Updated Feb 17, 2026

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Naver's metaverse platform ZEPETO finally added world creation capabilities.

What's most impressive is that you can build worlds using Unity as the base engine.

After hands-on testing, the biggest difference I noticed was that the scripting language is TypeScript instead of C#.

For someone just getting started, the initial learning curve can feel a bit steep.

That said, if you've been working with Unity consistently, the editor layout and production workflow are virtually identical — so the adaptation cost is minimal.

Personally, it felt closer to "Unity with a different scripting syntax" than anything else.

I plan to dig deeper into the toolchain and put together a tutorial-style writeup.