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PUN2 (Photon Engine) - PhotonNetwork.Instantiate Without Resources Folder

October 6, 2020Updated Feb 17, 2026

According to the official Photon documentation, when the game starts, objects from the Resources folder are added to PhotonNetwork.PrefabPool.

Therefore, if you add objects directly to PhotonNetwork.PrefabPool, you can use the Addressable Asset System to instantiate objects by string name without relying on the Resources folder.